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Portfolio

CHRISTIAN

GARNEZ

- VR FILMMAKER - DIRECTOR -
- 3D PREVIS & LAYOUT ARTIST -

I am working professionally since 2004 in different roles in several audiovisual media, like audiovisual production companies, advertainment companies, televisión broadcast channels or video games.

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And finally I found my way... as Previs and Layout Artist.

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In the last years I have been working at Ilion Animation Studios as Layout/ Previs Artist in the feature animation film for Paramount Pictures “Amusement Park”, Layout/ Previs Supervisor at Zinkia (Pocoyó 4th Season, where I have implemented Layout Department on his Pipeline because they was working without it), at Trixter Munich as Senior Previs Artist for the feature animation film "Tabaluga". At Doodle-Production (London) as Lead Layout Artist for Messy goes to Okido 2nd Season for BBC. At People Moving Pixels as Lead Previs/ Layout Artist for Talking Tom and Firends 4th Season and nowadays at Big Bang Box as Layout/ Previs Supervisor for new IP MoMonsters for ClanTV.


Besides I have experience as Short Films Director and currently I have founded the Youtube Channel TAPE360.net focused in 360º videos for Virtual Reality.

Previs & Layout Artist Portfolio

Video Game Cinematic

Role: Previs Artist / Director

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Directly from script-to-screen.

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Cinematography, 3D Previsualization (Previs), 3D Story, 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

Wonder Park (Paramount Animated Feature Film)

Release date: March 2019

Role: Previs / Layout Artist

 

Cinematography, 3D Previsualization (Previs), 3D Story, 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

Pocoyo 4th Season - 26 Episodes

Release date: 2016/ 2017

Role: Previs/ Layout Supervisor

 

 

I have implemented Layout Department on Zinkia Animation Studio pipeline for the new season of Pocoyo (Fourth Season release on November 2016). They was working without Layout Department in the previous seasons.

 

Additionally, I supervise all departmental activities. As part of this role, I organize and review the work for the different artists while I work on my own tasks such as: compositing the environments, taking camera shots, preparing scenes for animation department, refining cameras when the animation is final, etc… in diferents fases as Layout Keyshots, Layout Rough and Layout Refine.

 

Layout collaborated closely with the the Director, Supervising Production Designer, Story Supervisor, Animation Supervisor to determine how it can best serve each department.


As head of department I worked closely with the Technical Director to further develop the Layout production pipeline, protocol, and tools.

Tabaluga (Trixter)

Release date: 2018

Role: Previs Artist

 

Cinematography, 3D Previsualization (Previs), 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

2001 Sparks in the darkness (TCM) - Documentary

Release date: May 2018

Role: Previs / Layout Artist

 

Cinematography, 3D Previsualization (Previs), 3D Story, 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing.

Talking Tom And Friends (Youtube)

Release date: 2019

Role: Lead Previs / Layout Artist

 

Cinematography, 3D Previsualization (Previs), 3D Story, 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing.

MoMonsters_Screenshot-2019-05-02-at-20.2

MoMonsters  (Big Bang Box - ClanTV)

Season 1 - 52 Episodes

Release date: 2020 (Estimated)

Role: Previs/ Layout Supervisor

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https://pgsentertainment.com/franchises/momonsters

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Cinematography, 3D Previsualization (Previs), 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

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Messy goes to Okido  (Doodle-Productions - BBC)

Season 2 - 26 Episodes

Release date: 2018 (Estimated)

Role: Lead Previs/ Layout Artist

 

Cinematography, 3D Previsualization (Previs), 3D Layout Rough/ Final, Character Blocking/ Staging, Rough Animation, Camera Animation, Lensing, Shooting, Editing, Composition, Screen Direction, Continuity, Set Dressing, Temp Modeling.

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Messy goes to Okido 2nd Season
Director Portfolio

Since 2004 I've written and directed several original and award-winning live action short films. You could watch a couple of them here down.
If you would like to watch all of them you could do in http://www.tapeproducciones.es

K.O. by Love (Shortfilm)

Release date: 2012

Role: Direction/ Edition

 

I have directed, filmed and edited this live action 30 second short film.

 

You could find more live action short films directed by me in the follow link:

 

http://www.tapeproducciones.es

Save Me (Shortfilm)

Release date: 2011

Role: Direction/ Edition

 

I have directed, filmed and edited this live action short film.

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It was a finalist for the best short film at the "Fourth Festival of Short Films" El Barbú" and selected in "Alocortico 2011", "Hitch Short Film Festival" and in the short film contest "Bloody Christmas" at the "Gore de Alicante Film Festival" Of competition)

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You could find more live action short films directed by me in the follow link:

 

http://www.tapeproducciones.es

Previous experience

Before to specialising me as Previs and Layout artist, I have worked several years in differents roles. You could see here down a bit of my previous works as 3D Generalist, 2D and 3D Animator, Compositor and Art Director for TV Shows and Videogames.

Reel 2014

Role: Art Direction/ 3D Generalist/ Animator/ Compositor

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Several Brand Identity and openings for different TV Shows. I have worked as art director, 3d generalist, animator and compositor.

Reel 2010-2012

Role: Color Correction/ Compositor/ VFX

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For different TV Shows I have worked as Compositor/ Color Corrector and VFX.

Videogame Zombicopter

Role: Art Director/ Animator/ Characters Designer/ 3D Generalist

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I have worked for several videogames. In Zombicopter I did all the 2D art as character design, backgrounds, animations.

Videogame Environment 2013

Role: 3D Generalist

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I have modeled, textured and integrated in UDK this complete environment optimized for videogames.

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